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WorldBorder - Change Duration
ExpressionLusk
Returns the duration of the change in the World Border Start Change event. Can be set. Requires Paper./docs?id=Lusk-ExprWorldBorderChangeDuration
WorldBorder - Change is Instant
ConditionLusk
This Condition requires Paper. Checks whether or not the worldborder change is instant in the worldborder change event/docs?id=Lusk-CondIsInstantWorldBorderChange
WorldBorder - New/Old Size
ExpressionLusk
Returns the new/old anger of the warden in the World Border Change events. Can be set only within the Start variant of the event./docs?id=Lusk-ExprWorldBorderChangeSize
WorldGuard Move Type
Expressionskript-worldguard
The movement type in a 'region enter/leave' event. This represents how the player ended up in/out of a region./docs?id=skript-worldguard-ExprMoveType
Worlds
ExpressionSkript
All worlds of the server, useful for looping./docs?id=Skript-ExprWorlds
Wrapped List
TypeSkCheese
Represents a wrapped list./docs?id=SkCheese-wrappedlist
WrappedList - New Wrapped List
ExpressionSkCheese
Converts a list variable to a wrapped list./docs?id=SkCheese-ExprWrappedList
WrappedList - Unwrap List
EffectSkCheese
Unwraps a wrapped list inside a list variable./docs?id=SkCheese-EffUnwrapWrappedList
WXYZ Component/Coordinate
ExpressionSkript
Gets or changes the W, X, Y or Z component of anything with these components/coordinates, like locations, vectors, or quaternions. The W axis is only used for quaternions, currently./docs?id=Skript-PropExprWXYZ
X of Item/Entity Type
ExpressionSkript
An expression for using an item or entity type with a different amount./docs?id=Skript-ExprXOf
X Times
ExpressionSkript
Integers between 1 and X, used in loops to loop X times./docs?id=Skript-ExprTimes
YAML
Expressionskript-yaml
Gets, sets, removes values/nodes etc.. of a cached yaml file - Requires the id used/created from the load effect - This expression does not save to file - Lists accept list variables for input - Using 'without string checks' optional is a tiny bit faster but doesn't check/convert strings for numbers or booleans/docs?id=skript-yaml-ExprYaml
YAML Comments/header
Expressionskript-yaml
Gets, sets, deletes comments or the header of a cached yaml file - Headers don't contain '#' so add it yourself if you want it - Comments can only be at root level ie. 'root' not 'root.something' - Both comment and header expressions can be set to multiple elements - This expression does not save to file - Option to have an extra line or not depending if you use comment or header - Any 'extra lines' are removed when deleting comments/headers/docs?id=skript-yaml-ExprYamlComments
YAML list value
Expressionskript-yaml
Gets, sets, removes values from a list from a cached yaml file using an index - Requires index between 1 and the size of the list - Requires the id used/created from the load effect - This expression does not save to file - Using 'without string checks' optional is a tiny bit faster but doesn't check/convert strings for numbers or booleans/docs?id=skript-yaml-ExprListValue
Yaml Loop
Expressionskript-yaml
The currently looped value of a yaml expression./docs?id=skript-yaml-ExprLoopYaml
YAML Node Is Type
Conditionskript-yaml
Checks if a YAML node is a specific type (list, value, or node)./docs?id=skript-yaml-CondYamlNodeIsType
Yaw / Pitch
ExpressionSkript
The yaw or pitch of a location or vector. A yaw of 0 or 360 represents the positive z direction. Adding a positive number to the yaw of a player will rotate it clockwise. A pitch of 90 represents the negative y direction, or downward facing. A pitch of -90 represents upward facing. Adding a positive number to the pitch will rotate the direction downwards. Only Paper 1.19+ users may directly change the yaw/pitch of players./docs?id=Skript-ExprYawPitch
Zipped Lists
ExpressionskLambda
Walks two lists in lockstep, combining each pair of elements with a two-argument value lambda and returning a new list of the results. The lambda is invoked once per index with the matching elements as its two arguments. Iteration stops at the shorter list, and results whose lambda returns nothing are dropped./docs?id=skLambda-ExprZipped
Zombie Nautilus Variant
TypeSkript
Represents the variant of a zombie nautilus./docs?id=Skript-ZombieNautilusVariant
Zombify Villager
EffectSkript
Turn a villager into a zombie villager. Cure a zombie villager immediately or after specified amount of time. This effect removes the old entity and creates a new entity. Zombifying a villager stored in a variable will update the variable to the new zombie villager. Curing a zombie villager does not update the variable./docs?id=Skript-EffZombify